# UE5\_Spout2\_DX12 v2.0.1 – Editor Workflow Support and Major Improvements

**URL:** <https://spout.discourse.group/t/ue5-spout2-dx12-v2-0-1-editor-workflow-support-and-major-improvements/700>\
**Category:** Announcements\
**Created:** [March 15, 2026, 5:43pm UTC](https://spout.discourse.group/t/ue5-spout2-dx12-v2-0-1-editor-workflow-support-and-major-improvements/700 "2026-03-15T17:43:43Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![GPUbrainStorm](https://yyz2.discourse-cdn.com/free1/user_avatar/spout.discourse.group/gpubrainstorm/32/256_2.png) [@GPUbrainStorm](https://spout.discourse.group/u/GPUbrainStorm)\
**Post date:** [March 15, 2026, 5:43pm UTC](https://spout.discourse.group/t/ue5-spout2-dx12-v2-0-1-editor-workflow-support-and-major-improvements/700/1 "2026-03-15T17:43:43Z")

</div>

The latest version of my Spout plugin for UE5 is now available, with a major focus on editor workflows, better usability, and broader virtual production support.

**What’s new:**

Editor support: Spout Sender and Receiver can now work directly in the editor without requiring Play mode.  
More workflow control: New `StartupPolicy` options make auto-start behavior much more flexible across editor, game, and preview workflows.  
More source options: Sender now supports `RenderTarget`, `GameViewport`, and `EditorViewport`.  
Better sync: Receiver now uses a GPU fence-based synchronization flow instead of the old per-frame `Flush` / `Flush1` path.  
Runtime control: Added new manual sender start functions for configured sending, render targets, and game viewport sharing.  
Stability improvements: Safer shutdown, better failed-start cleanup, and stronger editor reload/reinstancing validation.

This update makes the plugin much more practical for day-to-day work, especially for editor-based workflows, motion design pipelines, and other virtual production use cases.

The plugin is open source on GitHub. Try it and report issues or feedback here, on GitHub or the discord server: **[discord.gg/BxHRHDdkNy](https://discord.gg/BxHRHDdkNy "https://discord.gg/BxHRHDdkNy")**

**The repo:**

> **[GitHub - GPUbrainStorm/UE5\_Spout2\_DX12: Spout plugin for Unreal Engine 5 using DirectX12](https://github.com/GPUbrainStorm/UE5_Spout2_DX12)**
>
> Spout plugin for Unreal Engine 5 using DirectX12

Latest Release:

> **[Release UE5\_Spout2\_DX12\_v2.0.1 – Release Notes · GPUbrainStorm/UE5\_Spout2\_DX12](https://github.com/GPUbrainStorm/UE5_Spout2_DX12/releases/tag/v2.0.1)**
>
> This update focuses on improving usability in normal day-to-day workflows while expanding support for more Unreal Engine operating modes, including editor-based workflows, motion design pipelines, ...
