How are you recording the video? Is it with TouchDesigner or with other software after output as a Spout texture?
The video recorders I am aware of expect 8 bit rgba pixels. However, 16 bit and 32 bit float textures are compatible with texture sharing and there is a possibility for recording at higher bit depths.
For example, there are many pixel formats accepted by FFmpeg and potentially 16 and 32 bit textures could be converted to the required data format, but there is some investigation necessary before this would be possible.
Follow up. This can be done but it’s not a straight-forward process to use FFmpeg.
You should be able to record a high quality video using TouchDesigner by selecting the codec and settings for high quality. The x625 codec has 10 bit pixel format and HAP HDR has 16 bit float format.