My sender to test my receiver looks like this :
Spout 2.007 portable
NVIDIA GeForce RTX 3090
Compatible with OpenGL/DirectX interop
In my code, the receiver is setted :
Set.SetAdapter(0) to be sure that it use my “NVIDIA GeForce RTX 3090”.
The receiver is connected to the sender but can read the frame :
My error is linked with the framebuffer Attachment in GetSharedTextureData :
[error] FBO status error 36054 (0x8CD6) - GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
[error] spoutGLDXinterop::ReadTexture - ReadGLDXtexture failed
I link Spout library is linked with the CMakeLists like in the GitHub.
I init OpenGL with glfw :
glfwInit with GLFW_CONTEXT_VERSION_MAJOR = 4 GLFW_CONTEXT_VERSION_MINOR = 5
Any suggestion to help me with this issue ?